I've become an illustrator from 2016 until 2021 (NFT Bubble and Corona hit Laurasia). I also joined some small indie game teams at this time. We released one game on game jam, and did separate stuff after that. At the end of 2023, I quit any commission or any works correlated to illustration. Why? Because the market is full of competition, and I hate to compete.
I continue to work on 3D arts from 2023 until today, even though I still do illustration too but for myself or necessity. I also do Sounds Designs, Beats, or Soundtrack too. I mostly find peace in 3D worlds, especially in Blender. I do multiple things with it, starting with Hard-Surface Modeling, Subdiv Modeling(especially for Product Modeling), Animating, Texturing, Sculpting, and even.. A Short Film Production.
I found Unreal Engine in May 5 2025 because Sketchfab is merged with Epic Games, and I try to Migrate my assets there then I start to learn Unreal Engine from that day. I began to do some experiment projects first to check the water and I kinda felt it, and I started the Buck the Duck project on May 25 2025 until today. It's been a years of journey and lot of time investment, but let's hope Buck the Duck will be released soon, it's still in the middle of development now.
Ahhh, yes the job, I almost forgot… Sometimes humans talk too much about themself.
So… for now, I can handle Buck the Duck by myself. I’m building it solo, end to end, and that’s intentional. If you see potential beyond this game, and you’re interested in where this could grow, I’m open to a conversation about what comes next.